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Saturday, June 28, 2008

DELTA FORCE : TASK FORCE DAGGER


While Red Storm Entertainment's Rainbow Six series often gets all the credit for establishing the tactical shooter genre, games like NovaLogic's long-running Delta Force series deserve some credit too. With a focus on real-world weaponry, long-range sniping, and quick kills, the early Delta Force games helped create a new level of realism in shooters. Nevertheless, the Delta Force series has since been left limping along the gaming wayside, surpassed by superior tactical shooters like SWAT 3, Operation Flashpoint, and Ghost Recon. NovaLogic's latest release, Delta Force: Task Force Dagger, simply can't compare with these games and marks a real step backward for the Delta Force series.
It may sound like doublespeak, but NovaLogic is billing Task Force Dagger as a "stand-alone mission pack" for 2000's once-decent but now-dated Delta Force: Land Warrior. This seeming contradiction means you'll get the same fundamental game engine featured in Land Warrior, but with 25 new missions and a bunch of new weapons. Unfortunately, none of them are particularly entertaining.
In Task Force Dagger, you head to Afghanistan to fight in missions inspired by Operation Enduring Freedom--which may suggest to some that NovaLogic is simply trying to profit from tragic real-world events. NovaLogic touts the game as a tribute to the heroes of the conflict, but Task Force Dagger simply treats the subject matter with cold, boring sterility. As far as story and setting go, it's one of the most uninvolving tactical shooters in a long time.
In Task Force Dagger, you'll head to places like Kandahar, where you'll destroy SAM sites. In Mazar-e Sharif, you'll try to capture an enemy commander. In Bagh-e Daud, you'll try to rescue a journalist. Despite this seeming variety, many missions play the same: Approach a compound, snipe a bunch of guys who are just standing around, move in, blast a few remaining guys who are just standing around, and grab some documents or blow something up. The fact that you do most of these things without any AI companions is both dull and unrealistic. As for multiplayer, it's decent enough for a short spell but ultimately just the same sort of thing you've played many times before: capture the flag, king of the hill, deathmatch, and the like.
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